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  1. Could you please add an option to get more RAM for our workspaces? The current amount (seems around 8GB) often isn't enough when running bigger Android projects, especially with the emulator and build tools going at the same time. Things can get pretty slow.

    It would be really helpful if we could choose a higher RAM configuration, maybe 16GB or 32GB, even if it's an upgrade option. This would make developing larger apps in Project IDX much smoother.

    4 votes

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  2. A template for capacitorjs android app

    I do make apps using capacitorjs which bundle the html,css,js (or any frontend framework code) to the assets of android app and use the android webview to show the UI.

    required:-
    Android toolkit
    vscode (prefered)
    android studio (optional)
    nodejs/bunjs runtime

    18 votes

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  3. I noticed that currently only public repositories are supported. Are there any plans to support private repositories as well?

    4 votes

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  4. Above each prompt, add a restore button to restore code back to point before prompt. Then you can restore, re-write prompt, and see what happens with the next prompt.

    4 votes

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  5. استودیوی فایربیس

    2 votes

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  6. Sometimes the model will allways return error that the number of allowed token are exceeded the amount allowed, even when i try to say "HI".

    it's possible that the environment is automatically including a large amount of data as context with every request, even simple ones. This could be anything from the entire project's codebase to a very long history of interactions.
    it would be good to have an option to control how much information is sent to the model with each request.

    2 votes

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  7. SUMMARY:

    Extend Firebase Studio's capabilities to support Unreal Engine development workflows, with a focus on:

    1. Blueprint scripting support (graphical & JSON-based editing)

    2. Remote-friendly Unreal C++ file editing

    3. Optional build hooks or compilation syncing between Firebase Studio and local Unreal Engine projects

    WHY THIS MATTERS

    Unreal Engine is a leading game engine used by indie and AAA studios alike. While Firebase Studio has embraced web and mobile frameworks, game developers - especially those building multiplayer games with Firebase backend services - lack a cloud-native dev environment.

    Adding Unreal support (particularly or Blueprint visual scripting and C++ editing) would open Firebase Studio…

    2 votes

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  8. Snake app

    1 vote

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    1 comment  ·  Firebase Studio  ·  Admin →
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  9. 5 votes

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  10. It should be possible to write Web and mobile applications of large projects with listed features written in natural language simultaneously in parallel without any problems and in a 100% compatibility manner.

    2 votes

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  11. 2 votes

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  12. 2 votes

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  13. There seems to be a problem that if I create an API key for a specific app, the key will still say its under my ownership even though the app was deleted. Could you add a API key manager integrated into Firebase Studio itself so this problem doesn't occur?

    3 votes

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  14. just like previously in project idx the auto code and line suggestion feature will be very helpfull

    2 votes

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  15. We will be using Project IDX to have students code websites. We used a previous website that we can no longer use. It was helpful to show the edit history so we could help students find their errors.

    The character by character edit history was also helpful for us to detect plagiarism and see when they were just copying and pasting a peer's code which happened and we were able to address it before it continued on to other projects.

    17 votes

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  16. add a feature to add physical devices for testing applications ( wirelss debugging by connecting with real physical device )

    1 vote

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    1 comment  ·  Firebase Studio  ·  Admin →
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  17. Project IDX to facilitate Google Pay transactions for country Panama.
    Digital Balboa currency with Google Wallet.

    4 votes

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  18. When I click Firebase project it creates a Firebase project for me automaticaly and it sets some fields in Google Cloud Platform so when you go to Google Cloud and try to do the settings for Google authentication like branding of OAuth consent screen you see info there and you taught with yourself that setup is done automaticaly but when you code it out and test it it gives you popup closed by user error. After days of changing code and settings I finaly found out that Developer contact information is not set. How could I know? Dont set automaticaly…

    1 vote

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    0 comments  ·  Firebase Studio  ·  Admin →
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  19. why showing page is unresponsive if trying to open project or privew

    2 votes

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  20. It would be great if there was a design tool similar to Figma so that we could convert our design into code and integrate it with the help of Gemini.

    29 votes

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