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  1. Flutter developers should be able to run their apps on desktop platforms, including Windows and Linux, when using Firebase services. For example, Flutter developers should be able to 1) apply Analytics to data from desktop platforms, 2)
    use Remote Config to customize their apps for desktop users, 3) use other Firebase services that are relevant to desktop apps, etc.

    This would make it easier for Flutter developers to build and deploy production-ready apps for desktop platforms.

    441 votes

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    54 comments  ·  SDKs  ·  Admin →
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  2. With KMP becoming stable soon and more libraries being added to KMP ecosystem. There is a big opportunity for Firebase to be in Multiplatform and support developers adopting this tech.

    347 votes

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    25 comments  ·  SDKs  ·  Admin →
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  3. Firebase has a server (backend) library called the Admin SDK, which has privileged (admin) access to some Firebase services. There are several language implementations of the Admin SDK: JavaScript/TypeScript (Node.js), Java, Python, Go, and C# (.NET). However, Firebase does not currently support the Dart language.

    This is a problem for full-stack Flutter developers, who need to use both the front-end and back-end of a Firebase application. Currently, they need to use different languages for each, such as Dart for the front-end and JavaScript/TypeScript for the back-end. This can lead to decreased productivity and a worse developer experience.

    For example, developers…

    109 votes

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    5 comments  ·  SDKs  ·  Admin →
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  4. This idea is to support desktop in production apps for the C++ SDK and Unity SDK.

    If this doesn't fit with your scenario, please leave a comment or create a specific idea.
    NOTE: There is already desktop support (for Windows and Linux) for Flutter and Dart (via the Firebase Flutter SDK) idea in user voice.

    50 votes

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    5 comments  ·  SDKs  ·  Admin →
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  5. The FirebaseMessagingException class is sealed with an internal constructor and no interface. This means we cannot test our code that handles this exception because we can't create this type of exception nor can we mock it due to the lack of an interface.

    2 votes

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  6. Note: If your top priority is to use Flutter with Firebase on Windows/Linux, this may not be the best option.

    Currently, the Flutter SDKs (also known as FlutterFire) are wrappers around other existing SDKs, such as the iOS, Android, and web SDKs. This allows Flutter apps to target these platforms when using Firebase. However, if a Flutter app needs to target other platforms, it is not possible. A pure Dart SDK would allow developers to target all the devices that Flutter supports, but they would need to manually customize the integration with Google Analytics in Firebase. This manual integration could…

    24 votes

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  7. Recently, gRPC added support for proxies [https://github.com/grpc/grpc-dart/issues/33]. It would be great if the same feature were added to all Firebase plugins for better debugging purposes behind firewalls or for users located in countries with high censorship.

    4 votes

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  8. Dear SDK developer,

    Apple has introduced a new privacy policy at WWDC2023, requiring privacy-impacting SDKs to provide:

    1. Signed version. (https://developer.apple.com/videos/play/wwdc2023/10061)

    2. Privacy manifest file embedded in the SDK. (https://developer.apple.com/documentation/bundleresources/privacy_manifest_files/describing_data_use_in_privacy_manifests)

    Therefore, we would like to know:

    1. Which version of the SDK currently meets Apple's requirements?

    2. If the SDK is still under development for privacy-related features, how long until a version compliant with the new regulations can be provided?

    2 votes

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  9. As DevOps engineer i have a lot pain to setup Firebase project. We should have infrastructure as a code for provide right engineering experience.

    9 votes

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  10. When you use SendAllAsync() in C# there is no way to know which tokens were successfully notified and which were not. I can only know how many sent have failed and how many have succeeded.

    2 votes

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  11. 1 vote

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  12. I need a complete Firebase SDK: authentication, Firestore with cache, functions etc. for my winui 3 applications.

    1 vote

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  13. The current Unity SDK supports only Android ("Google Play" in some cases), iOS and Unity Editor.
    Make it support multiple platforms, like WebGL, Consoles, etc as much as possible.

    9 votes

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  14. 9 votes

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  15. Some scenarios require dynamically switching from one Firebase project to another, including Analytics and Crashlytics, For example, switching from a Firebase project set up for a staging environment (which requires to collect Analytics and crashes) to another set up for a production environment.

    There could be many solutions to this problem, such as having multiple plist/json files and switching them dynamically, or no longer requiring these files and simply using object instances that store the configuration (e.g., using the FirebaseOptions builder). The best solution should satisfy the scenario described above.

    This idea comes from this issue https://github.com/firebase/firebase-android-sdk/issues/66

    6 votes

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  16. 7 votes

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  17. Please make GeoFire available as a Swift Package.

    1 vote

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  18. Make a Firebase SDK compatible with [Cloudflare Workers][cw] so that it is possible to use Firebase Authentication and Firestore with ease.

    4 votes

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  19. As compose-multiplatform now supports iOS app development hence compose may see a very good in-take by the developers in the near future. The way Firebase Flutter SDK got introduced in a similar way if SDK for compose-multiplatform can be introduced for the developers then it will be super beneficial for them.

    4 votes

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  20. 3 votes

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