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  1. When you use SendAllAsync() in C# there is no way to know which tokens were successfully notified and which were not. I can only know how many sent have failed and how many have succeeded.

    4 votes

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  2. This allows filters like x.where("field", "!=", None) to work, matching the JavaScript implementation and Firestore GUI implementation. The feature is late by 4 years.
    https://github.com/googleapis/python-firestore/pull/971
    https://github.com/googleapis/python-firestore/issues/970

    3 votes

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  3. There needs to be a way in the Firebase SDK to pass the server information to the client cache without incurring another read (like you do with Firebase Admin SDK) using the load bundle functions.

    This will save reads, save money, and be faster.

    3 votes

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  4. 3 votes

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  5. 2 votes

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  6. Go developers should be able to interact with Project Management API using the SDK like Node.js/Python devs can do

    2 votes

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  7. KMP is now getting stable and the Firebase should be able to be used in these projects

    1 vote

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  8. When making a request to the realtime database through the Firebase Unity SDK I have no identifier knowing wether the data I get is a cache hit or if it is directly from the realtime database. Either a way to make a request to the DB directly without ever caring about cache or just an identifier wether the hit was cache hit or not would resolve most of my issues.

    1 vote

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  9. 1 vote

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  10. Need to change the permissions so chrome can download and install app files

    1 vote

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  11. Please make GeoFire available as a Swift Package.

    1 vote

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