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2033 results found

  1. you must add php Support and Mysql and project improt from Github

    4 votes

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  2. because making unity app is so resource comsuming for a normal computer( open project about 1 min ) compile it first time for 15 min and every time i use it my computer have fans running sounds . so i think it would be better so have unity support just like android support

    4 votes

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  3. If it was free for everyone, we would be able to create beautiful and different projects, and the subscription should only be on Fire, or data storage, or Google's digital cloud. The code editor should not have a monthly subscription. It should be free for everyone, and this is the meaning of technology, that the basis should be free, but the dependencies should be paid. If it is necessary, for example, a free artificial intelligence model should be placed for the code editor, and also make it paid. But the code editor should be free for everyone, and this is…

    3 votes

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    1 comment  ·  Analytics  ·  Admin →
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  4. 4 votes

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  5. Could you please add an option to get more RAM for our workspaces? The current amount (seems around 8GB) often isn't enough when running bigger Android projects, especially with the emulator and build tools going at the same time. Things can get pretty slow.

    It would be really helpful if we could choose a higher RAM configuration, maybe 16GB or 32GB, even if it's an upgrade option. This would make developing larger apps in Project IDX much smoother.

    4 votes

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  6. Currently, billing/usage only shows usage for reads/writes/deletes. We are also being billed for total storage space. Can you please add observability into how much space is currently being used across each Firestore Database?

    7 votes

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    0 comments  ·  Firestore  ·  Admin →
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  7. I need know how to do this

    2 votes

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    0 comments  ·  Emulators  ·  Admin →
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  8. Right now we have separate Query and Mutation. To streamline, especially when using @auth

    enum ModelOperation {
    create
    update
    delete
    read
    }

    @auth object types that are annotated with @auth are protected by a set of authorization rules that give additional controls than the top level authorization on an API.

    Use the @auth directive on object type definitions and field definitions in the project's schema.

    When using the @auth directive on object type definitions that are also annotated with @model, all resolvers that return objects of that type would be protected. When using the @auth directive on a field definition,…

    2 votes

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  9. Hybrid On Device Inference using Firebase AI Logic. Mobile please.

    1 vote

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  10. I really appreciate that Firebase Studio now released the PWA.

    It's great actually, however, the top part is too spacy, kinda unproportional.

    It would be great if the PWA has the option to hide the tittle bar.

    Now that the window control button overlaps with the Google Account icon, we can move it to the left accordingly.

    Thank you.

    4 votes

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  11. The 18+ limit on idx prevent students whose institutions use Google workspace from accessing the site

    6 votes

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  12. Gemini when used in gemini.google.com or cursor readily examines screenshots for errors or context toward troubleshooting. Gemini in firebase studio seems to ignore the screenshots.

    3 votes

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  13. Sometimes the model will allways return error that the number of allowed token are exceeded the amount allowed, even when i try to say "HI".

    it's possible that the environment is automatically including a large amount of data as context with every request, even simple ones. This could be anything from the entire project's codebase to a very long history of interactions.
    it would be good to have an option to control how much information is sent to the model with each request.

    2 votes

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  14. SUMMARY:

    Extend Firebase Studio's capabilities to support Unreal Engine development workflows, with a focus on:

    1. Blueprint scripting support (graphical & JSON-based editing)

    2. Remote-friendly Unreal C++ file editing

    3. Optional build hooks or compilation syncing between Firebase Studio and local Unreal Engine projects

    WHY THIS MATTERS

    Unreal Engine is a leading game engine used by indie and AAA studios alike. While Firebase Studio has embraced web and mobile frameworks, game developers - especially those building multiplayer games with Firebase backend services - lack a cloud-native dev environment.

    Adding Unreal support (particularly or Blueprint visual scripting and C++ editing) would open Firebase Studio…

    2 votes

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  15. To exit this game

    2 votes

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  16. Snake app

    1 vote

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    1 comment  ·  Firebase Studio  ·  Admin →
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  17. It would be really revolutionary if you could draw an app to create everything about it.

    2 votes

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  18. In the same way, we have onCreate and onDelete, it will be very helpful to have an onUpdate option. For example, so we can react to an email address change.

    54 votes

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  19. A recurring problem with Gemini is that when asked to implement functions, it often generates mock functions, placeholders, or demo code instead of real, production-ready logic. This makes the output more suitable for prototypes and proofs of concept, but useless in actual development or production environments. To solve this, Gemini should follow a strict mode-based rule. In prototype mode, it may generate mock data or placeholder functions for quick demonstrations. However, in development or production mode, it must always deliver fully functional, non-mock implementations. This ensures projects remain practical, reliable, and ready for real-world deployment.

    1 vote

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  20. Gemini should be told a rule that never provide mock functions, placeholders and demo
    most of the time i see this issue, when i asked it to add a function it add mock functions, just a demo project.
    this is making useless projects it mean only that firebase studio can be only used for prototype.
    In rules, which it should always follow this rule can be set as mode
    if mode is prototype then it can go for placeholders and mock data but if its development or production then this is useless with mock or placeholder building the apps.

    I…

    1 vote

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