2071 results found
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HTTPS Proxy with Authentication
Firebase currently does not have a clear way of supporting HTTPS proxy. If the network is limited by OEM's restrictions, or firewalls then Firebase Crashlytics won't operate. Probably no Firebase service will be able to work.
We can set the domain and the port for HTTP proxy, but then it is not authenticated.
3 votes -
Disable Passwordless Sign-In for E-mail
As Firebase is retiring Dynamic Links, it is no longer possible to set up the Dynamic Link required for Passwordless Sign-In via e-mail. I recommend that either Firebase disable Passwordless Sign-In, or that they update their documentation outlining the new method to do Passwordless Sign-In without their Dynamic Link.
3 votes -
Support yarn and/or pnpm for frameworks
Currently frameworks only used npm
This can cause issues if using yarn or pnpm, and npm does not read the lockfile and you can end up with different versions of dependencies in production
Deployments with frameworks should detect the package manager used
3 votes -
ANRs metric for A/B testing Android apps
We currently have a Crash-free users metric, but we don't have a metric to track ANRs. This makes it impossible to validate a fix for ANRs or detect regressions.
3 votes -
The ability to turn on/off the decoding of encoded data url in firebase.json
When I hosted a frontend client (React JS) and backend (NodeJS) server in hosting and functions combination, there were some scenarios where in I needed to send data (to server) which contained slash (so encoded them).
This was where the problem rose, the encoded component was automatically decoded by the firebase hosting itself and sent the wrong url to the underlying server.
Therefore firebase should give us the ability to turn on/off the decoding of encoded data url in firebase.json
my current firebase.json file -
{
"functions": [
{
"source": "functions",
"codebase": "default",
"ignore": [
"nodemodules",
".git",
"firebase-debug.log",
"firebase-debug.…3 votes -
Support messaging in the C++ SDK on the desktop platforms
I want to use messaging as an alerting mechanism that drives application logic. I intend to support mobile platforms and desktops - Windows and macOS. Doing this in C++ from beginning to end is the most efficient.
3 votes -
GODOT implementation
would be great if I could use the GODOT game engine with Firebase.
because I saw many other game engines use Firebase, like Unity I think will be great to have this feature.3 votes -
ROBLOX engine implementation
would be great if I could use the ROBLOX game engine with Firebase.
because I saw many other game engines use Firebase, like Unity I think will be great to have this feature.3 votes -
Shorten email verification link
I am building a web application using Firebase authentication. I require email verification to have users access our platform. Currently, the link is quite long, but I was wondering if there was any way to shorten the URL to make it more user friendly, and to make it look less spam-like
3 votes -
Blank template needs to be a lot more... blank
I was really surprised how much content is included in the blank template. I can get behind having the html file, JS, and CSS, but they should actually be empty, or mostly empty. The HTML file can have a base skeleton (html, head, body, that's it), but the JS and CSS files should be empty. I'm having to remove a lot to get to a 'proper' blank.
3 votes -
Easy way to start a new project
Once you get into a project, there's no clear way to start a new one from scratch.
3 votes -
Larger more User Friendly Base Text Setting
My suggestion is a larger base text size that is more friendly to the broader public. The IDX base text setting appears to be scaled down. Although this can be adjusted, my initial entry into the application was less pleasant due to how small the text was compared to my usual Visual Studio Code dev environment.
3 votes -
Build direct CI/CD
I would love It if the platform enables me to develop and test my code seamlessly and enable me to deploy to different cloud services seamlessly.
3 votes -
IDX: Pull to reveal terminal
VS code provides this feature where you can pull from the bottom to reveal the terminal
3 votes -
Magic link with phone auth
Create magic links in sent SMS messages so users can click on the link in the SMS and log-in into the app, similar to email magic link auth.
3 votes -
Sample nix environment templates
Nix is new to lots of folks - and it's a bit hard to know where to start.
Include some sample templates, or a master template with a bunch of packages (commented out) that the user can start with.
3 votes -
Add support for hugo under "Web App"
Add support for hugo under Web App
3 votes -
support home-manager for configuring the workspace
home-manager may be a better fit for configuring the workspace than the current bespoke packages/env variables in dev.nix.
In addition to just providing support for adding packages to the environment, it includes easy configuration for a number of common software packages. For instance, I needed to enable the
nix shell
command. With home-manager, I could have setnix.settings.extra-experimental-features = "nix-command flakes repl-flake"
, but instead I needed to set an environment variable by hand:
env = {
NIX_USER_CONF_FILES = pkgs.writeText "nix.conf" ''
extra-experimental-features = nix-command flakes repl-flake
'';
};
I got lucky in that Nix can be configured from an…
3 votes -
3 votes
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Robo test have full compatibility with unity game engine
We've been trying to create automations utilising Robo test on our games built with Unity, but were unable to record the UI inputs due to our project being built with the NGUI framework which is not currently supported within the automation framework provided so any attempts to set up testing steps are not being recognised.
We'd like to suggest that Firebase Robo test have full compatibility with 'Unity game engine' in order to get around this problem and be able to consider the different types of UIs used within in games and apps as this would allow us to proceed…
3 votes
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