2222 results found
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Notes Section
Bro, I really think Firebase lacks a "notes section", I mean, sometimes you come up with something while working there, would be so great. Such as something floating.. or simply easy to access...
3 votes -
Allow access to mapped URLs from another workspace, so that a frontend project can talk to a backend (API) project.
Allow access to mapped URL from another workspace, so that a frontend project can talk to a backend (API) project.
For instance, https://3000-idx-sermons-nextjs-1723133529534.cluster-hf4yr35cmnbd4vhbxvfvc6cp5q.cloudworkstations.dev/ making requests to https://3001-idx-sermons-backend-1723134362471.cluster-joak5ukfbnbyqspg4tewa33d24.cloudworkstations.dev/api/some-endpoint
This is presumably possible when it's a client-side request since you'll be logged in to Project IDX, but it's not currently possible for server-side requests - the request gets redirected to the OAuth flow.
3 votes -
on react native ios when we use push notification and notifee simultaneously on closed app redirection not working
on react native ios when we use push notification and notifee simultaneously on closed app redirection not working
3 votes -
Dart SDK for Crashlytics
I use Dart on the server, via Serverpod. I would love to be able to record server exceptions to Crashlytics, but right now the Dart support for Crashlytics only works in Flutter, because it relies on the Android and iOS native API support. Dart servers don't/can't run Flutter. There is no REST API for Crashlytics, so the Flutterfire developers can't support pure Dart (I asked them). Can you please add a pure Dart API for Crashlytics, and/or provide a REST endpoint?
3 votes -
Creative software quantum computer
Software are use future computer
Developer quantum physics computer
Science technology Nanotechnology3 votes -
Tell people that mixing V1 and V2 config files in the same project will create a port and container error.
Tell people that mixing V1 and V2 config files in the same project (note: even outside the gen2 function) will create a port and container error. Right now you don't mention in the docs or anywhere that having ANY function.config files in a project with a gen 2 function will cause a deploy error that says a container is broken and the port is unreachable. This error is misleading. It will also show the gen 2 function in the console as "unknown trigger" which also is misleading.
In all your documentation you say you can have gen1 and gen2 functions…
3 votes -
provide feedback on database restore progress
During a restore, there's no way to know how long it will take or where the progress is. It would be great to have some visibility into the process.
I initiated a restore from a backup created by the automated schedules
gcloud alpha firestore databases restore \
--source-backup=projects/PROJECTID/locations/LOCATION/backups/BACKUPID \
--destination-database='DATABASE_ID'I have seen this take between 20 minutes to over a day.
The documentation for this feature is here:
3 votes -
the sms quota for this project has been exceedded exceeded quota
Those shiit gringos to everything they see him money
3 votes -
AI suggestions in FCM notifications
AI suggests the body for a notification that I'm writing in the Firebase console, based on a notification title that I provide or a text that I write in natural language.
3 votes -
Native Swift implementation of the Real-time database client
The current Swift client for the Real-time database is written in Objective-C with a Swift overlay.
In order to allow using Firebase from Swift across different platforms like Windows and Linux, it would be awesome with a native Swift version. Alternatively a Swift version bridged directly from the firebase-cpp-sdk using the new Swift C++ interoperability.I did a port of the Objective-C code to Swift as an experiment, and I have it running on Linux just fine - together with the Auth-rewrite in Swift.
The (very experimental) PR is here: https://github.com/firebase/firebase-ios-sdk/pull/8670
3 votes -
Firestore: Use C++ implementation directly from Swift
Swift has recently gained direct interoperability with C++.
This would allow the current bridging layer written in Objective-C++ to be removed, which would in turn make it possible to use Firestore from Swift cross platform.The Browser Company have created patches for firebase-cpp-sdk to allow this:
https://github.com/thebrowsercompany/swift-firebase
It could also decrease the maintenance burden by removing the bridging layer code.
3 votes -
useEmulator should return False if emulator is not running
I am currently using firebase/firestore from react native. Currently
import { firebase } from "@react-native-firebase/firestore";
const rc = firebase.firestore().useEmulator("192.168.1.130", 8080);
Ideally I would like rc=False if the emulator is not up.
3 votes -
Flutterflow despliegues correctos
muchas veces flutterflow no permite desplegar cloudFuctions y es muy importante el poder crear cloudFuctions desde flutterflow
3 votes -
By default, only one project can be created. not enough for learning and testing.
I created a react project for testing. When I want to create the second project, "IDX currently has a per-user workspace limit. Please delete one or more workspaces before continuing, or reach out to the IDX team for assistance to have limits manually increased." The message came and was not created.
1. More than one project should be created, the old one should not be deleted for a new attempt.
2. It is unclear how to reach the IDX team.3 votes -
FirebaseServerApp Pass Bundle to Client
There needs to be a way in the Firebase SDK to pass the server information to the client cache without incurring another read (like you do with Firebase Admin SDK) using the load bundle functions.
This will save reads, save money, and be faster.
3 votes -
Expand auth blocking functions
Support some additional data sent during the
signInWithEmailAndPasswordthat can be read in thebeforeCreate3 votes -
Unreal Engine and Blender code collaboration and renders
To add a new collaborative game development experience
3 votes -
Unreal Engine and Blender code collaboration and renders
To add a new collaborative game development experience
3 votes -
3 votes
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3 votes
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