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  1. When you define multiple build types for your application you need to create a google-services.json file for each build type, eg : app/src/flavor1, app/src/flavor2, app/src/flavor_3

    This becomes cumbersome when using multiple build flavors. It would be great if
    1. the flavor directories acted as optional overrides of a default
    2. the hierarchy for google-services.json respected initWith, e.. if I create a buildType1 with "initWith debug" I should be able to use the debug/google-services.json unless I try to overwrite it.

    4 votes

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  2. Realtime DB is very similar to Redis functionality. It would be very valuable to enable real caching behaviour by adding time to live to an entry.

    11 votes

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  3. would be great if I could use the GODOT game engine with Firebase.
    because I saw many other game engines use Firebase, like Unity I think will be great to have this feature.

    3 votes

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  4. At the moment Firebase AB test goals always are "Total users who triggered this event". For many experiments it would be useful to have the "Total number of times this event was triggered" as the goal metric.

    This could be made possible by adding a toggle to the goal event selection, where you can choose between unique or absolute event counts.

    Example:
    I am running a test that has the goal to increase the total screen views of "Screen A". At the moment, if I set a goal metric of "viewedscreena" (custom event), Firebase will tell me that…

    1 vote

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  5. Currently, we can just configure one language for every user on the authentication template page. It seems to be possible using "custom email action handlers" but this requires an additional work that is not mentioned in the doc. This lack of option and the additional work to have a usable product in a professional context should be mentioned in the Email Link Authentication doc.

    1 vote

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  6. Googles BART could be used the same way “Bing Pages” for business are allowing people to say 54 phrases to ultimately be used to talk to potential customers or people looking at that businesses page.

    5 votes

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  7. would be great if I could use the ROBLOX game engine with Firebase.
    because I saw many other game engines use Firebase, like Unity I think will be great to have this feature.

    2 votes

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  8. 6 votes

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  9. 1 vote

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  10. You install your program application and once you install it you turn your biometrics reader and so it performs your eyes scans. Once done so it will detect your presence, will know you by your eyes and of course a fingerprint scans will be done as well. So you turn it on then all you do is read a book for example and the program will be sensorineural and so whatever you read on your screen it will detects what your eyes are seeing actually and so the system will detect your readings and read them out loud to you.

    2 votes

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  11. It's been 2 years that we can't test our app on Apple Silicon (M1/M2 processor) with emulator (see: https://issuetracker.google.com/issues/178965151).

    It force us to run our tests & deploy on old machine, witch is quite annoying.

    3 votes

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  12. The indexes in the Realtime Database are created in-memory and on-the-fly - and they are 'garbage collected' when memory is needed for something else.

    This makes it expensive (meaning high CPU usage, not costly) to query large collections of data in the Realtime Database.

    Collections can also become so large that they are not queryable through the SDKs, but only using the firebase cli tool. One hope would be that with an actual persisted index, it would always be possible to iterate through a collection of nodes, no matter the number of nodes in the collection.

    2 votes

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  13. 1 vote

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