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  1. The UX when reading large objects in the firestore explorer UI requires too much scrolling in small windows to find the information you are after. I'd propose to:

    Note: "window" here refers to where the container where the data of a document can be found or alternatively where all the collection can be found. So the firestore explorer contains usually, a collection window, a document window, (a sub collections window, a document window,...).

    • collapse maps by default, or collapse maps if the object is larger than the current window. When dealing with large objects it's currently annoying to find the…
    7 votes

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    0 comments  ·  Firestore  ·  Admin →
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  2. Hey Project IDX team,

    I don't want to have a limit of 2 workspaces in project IDX. Can you lift the limit of two workspaces to maybe 50-100? I want to draft a lot of flutter, angular, and react projects in project IDX. Thanks.

    • Dino
    113 votes

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  3. Duplicate document in collection in Firestore

    4 votes

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    0 comments  ·  Firestore  ·  Admin →
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  4. Add Cloud native backend template / integration with tools like Serverless framework, Openshift, Docker app, etc or even with popular cloud services such as aws lambda, step functions, multiservice (eventbridge boilerplate) or AzC / GCP equivalents...

    7 votes

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  5. for now, cant share to group emails or aliases. And also cant edit permissions such as edit, comment, viewer.

    1 vote

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  6. I suggest that app to be totally free and open source, cause others programmers will be able to do a better platform to development.

    16 votes

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  7. In Firebase Console -> Project settings:
    Add (?) for "Web API Key" what it is used for or maybe provide a link to docs.

    3 votes

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  8. 3 votes

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  9. Maintaining the ability to use one's own terminal, browser, and files.

    3 votes

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  10. Integrating UI or CLI interactions (that are necessary to manage cloud resources) into the IDE:

    1. error console
    2. logging console
    3. resource information list (for a particular code base)
    4. Ways for cloud providers to do something like Live Lambda Development in a way that's native to IDE (see https://docs.sst.dev/live-lambda-development)
    5 votes

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  11. IOS Simulator feature is paused please add it again. we need it 👍

    427 votes

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  12. For experienced nix users, the channel and packages parameters overlap with flakes enough that there's no need to wrap them up in a bespoke DSL. If a project already has a flake.nix that includes a devShell, it's not clear how this should be wired up.

    For inexperienced nix users, being forced to learn Nix to edit the idx-specific entry seems unnecessary.

    4 votes

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  13. You can work live in a live environment by installing the "live server" plugin while creating HTML and CSS software. It provides much better usability than the "HTML PREWIEV" plugin in the "vs code" application. but tools are needed for greater ease of use.

    3 votes

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  14. I am creating a new project it takes 5 mins to open the project. Please optimize the api behind loading of project.

    2 votes

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  15. I have a suggestion for a new feature: adding a Python Selenium template for web automation projects. This would greatly benefit users who frequently work with Selenium for web automation tasks and enhance the platform's utility for a wider range of users.

    52 votes

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  16. Change the complete UI Design. It looks identical to MicroSoft VSCode.. Follow Google design language and make the UI look more advanced and futuristic.

    3 votes

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  17. It's a great feeling to experience "Project idx". I'm so glad I was able to experience this. When we type the "Go" language or experience any language and want to install a plug-in, we see that the options are very limited.

    1 vote

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  18. Similar to https://mosh.org/ or Github codespaces terminal, this will make the terminal feel more snappy esp on a weaker connection.

    1 vote

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  19. Please Make IDX Available In Iran .

    3 votes

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  20. Adding support for Unity engine can significantly expand IDX market reach and appeal to a wider audience of game developers.

    14 votes

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