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  1. would be great if I could use the GODOT game engine with Firebase.
    because I saw many other game engines use Firebase, like Unity I think will be great to have this feature.

    2 votes

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  2. would be great if I could use the ROBLOX game engine with Firebase.
    because I saw many other game engines use Firebase, like Unity I think will be great to have this feature.

    2 votes

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  3. Currently, we can view metrics for specific URL patterns; however, we cannot set up separate monitoring for different request methods (GET, PUT, POST, etc.) for the same URL pattern.

    Either the ability to set up monitoring for a given request method + URL pattern combo, the ability to filter down into specific request methods for a given URL pattern, or both would be wonderful.

    2 votes

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  4. Why it is Disabled?

    2 votes

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  5. We'd like to have the possibility to expand the schema [0] of the exported table from Firebase to BigQuery, in such a way that the following information appears in the exported table to BigQuery:

    “ALLSENDS, REMOTENOTIFICATIONRECEIVED, REMOTENOTIFICATIONDISPLAY, REMOTENOTIFICATION_OPEN, Impressions, Notification Title, Notification Text and Languages for campaign”.

    [0] https://firebase.google.com/docs/cloud-messaging/understand-delivery?platform=ios#what-data-exported

    2 votes

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  6. It would be great to be able to configure static MFA validation codes / phone numbers for testing in the emulator, like in the normal firebase auth product.

    This would make testing an application with automated tests a lot easier.

    2 votes

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    0 comments  ·  Emulators  ·  Admin →
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  7. There is no error stack trace with the emulator for cloud functions. Which makes it very hard to deploy since you will encounter many errors. It's a real pain.

    2 votes

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  8. Create magic links in sent SMS messages so users can click on the link in the SMS and log-in into the app, similar to email magic link auth.

    2 votes

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  9. It is already in the making the voice Generative AI?

    2 votes

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    1 comment  ·  Firebase ML  ·  Admin →
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  10. We can now use passwordless authentication using email link. This is troublesome on Flutter web clients (a new tab/second instance of app is opened). An option to type 4 digit code received on email to authenticate would be a nice solution.
    BTW. Let me know if you could help me with the email link web client authentication, thanks!

    2 votes

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  11. I think for the development of Emulators, the software development, learning, teaching and implementation, there needs to be more readily available devices that developers and testers can utilize for developmental learning. As a conservative company of development, we urge our team to try to learn as much about the latest devices, firmware and OS's they can. That being said, there's only so many hours in a day for them to do so, so I suggest we have more options to "borrow" a company device, to utilize having the physical device whilst testing/building Emulators and therin. Thank you

    2 votes

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  12. Logs generated by Firebase Functions v1 have the property labels.execution_id that can be used to correlate logs that pertain to the same execution. However, that property doesn't exist in logs generated by Firebase Functions v2. It's very important for debugging.

    2 votes

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  13. Cloud Run makes it possible to write functions that are not currently possible to do with Cloud Functions (e.g. when using software not included in Cloud Function system images). It also possible to register Cloud Run instances to direct eventarc events. Cloud Run instances can be run in local device as a docker instance.

    Currently it is not possible to register locally running Cloud Run instance to triggers from local firebase emulator and there fore local development and testing is not possible for apps relying custom Cloud Run functions.

    2 votes

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  14. Firebase using SHA-1 weak hash algorithm. This is being raised as Security vulnerability. Recommended to upgrade the hash algorithm.

    2 votes

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  15. We've been trying to create automations utilising Robo test on our games built with Unity, but were unable to record the UI inputs due to our project being built with the NGUI framework which is not currently supported within the automation framework provided so any attempts to set up testing steps are not being recognised.

    We'd like to suggest that Firebase Robo test have full compatibility with 'Unity game engine' in order to get around this problem and be able to consider the different types of UIs used within in games and apps as this would allow us to proceed…

    2 votes

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    0 comments  ·  Test Lab  ·  Admin →
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  16. Many languages requested in other posts—Swift, Rust, Kotlin, etc.—can be implemented all at once by adding WebAssembly (WASM) and WebAssembly System Interface (WASI) to the list of Cloud Functions’s supported runtimes (and—importantly—supplying high-quality documentation).

    2 votes

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  17. 2 votes

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    0 comments  ·  App Check  ·  Admin →
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  18. 2 votes

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    0 comments  ·  Hosting  ·  Admin →
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  19. You install your program application and once you install it you turn your biometrics reader and so it performs your eyes scans. Once done so it will detect your presence, will know you by your eyes and of course a fingerprint scans will be done as well. So you turn it on then all you do is read a book for example and the program will be sensorineural and so whatever you read on your screen it will detects what your eyes are seeing actually and so the system will detect your readings and read them out loud to you.

    2 votes

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  20. The indexes in the Realtime Database are created in-memory and on-the-fly - and they are 'garbage collected' when memory is needed for something else.

    This makes it expensive (meaning high CPU usage, not costly) to query large collections of data in the Realtime Database.

    Collections can also become so large that they are not queryable through the SDKs, but only using the firebase cli tool. One hope would be that with an actual persisted index, it would always be possible to iterate through a collection of nodes, no matter the number of nodes in the collection.

    2 votes

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