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  1. Similar to the way we can define an index in firestore with firestore.indexes.json. I'm proposing a firestore.ttl.json where the TTL properties would be deployed upon firebase deploy, instead of having to go in the console UI or alternative methods.

    Those configuration files are useful when switching environment as this minimize the configuration required when going from dev, to staging, to prod. Centralizing those in one place makes it easier.

    3 votes

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  2. Allow deployment from CLI of specific extensions, to avoid uploading and updating all extensions unnecessarily.

    i.e. firebase deploy --only extensions:<name of extension>

    Just like we can with functions.

    3 votes

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    1 comment  ·  Firebase CLI  ·  Admin →
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  3. 3 votes

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    0 comments  ·  Firestore  ·  Admin →
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  4. In the console, after building a query in the query builder, one has to scroll up again and again to run it, it's an inconvenience when the query is long and has to be changed multiple times.
    Putting the button at the bottom can make it easier to change and test out queries

    3 votes

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  5. Unfortunately it seems impossible to determine on client side whether user is involved to test or in which group he is. It will be great to receive such data along with the value.

    3 votes

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  6. my mind is very nice ideas live chat app from public

    3 votes

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    0 comments  ·  Analytics  ·  Admin →
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  7. GA4 works with Firebase SDK, and it's developed based on Events. Unlike UA, GA4 doesn't have the ability to track the performance of individual push notifications based on the message content. Our editorial team would like to be able to gauge and measure different types of messaging and tones. However, with the currect event-based system, there is not such a clear way to measure it. Any advice or best practices?
    Thanks,
    Stephanie

    3 votes

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  8. Right now it is only possible to write functions in main.py, which very quickly gets overwhelmingly large. It would be good to be able to organize code into multiple files.

    3 votes

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  9. Currenty I do not see any option to "Compose a campaign" via APIs. If we could open up all the inapp creation/management interactions via APIs, it would be easy for companies to leverage those to customize their composing experience.

    3 votes

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  10. Allow for deployments to be either a green or blue deployment to be able to have multiple instances of the same functions deployed within a single Firebase project.

    This would help cover the gap of time between releases of client apps and Cloud Functions, which if not handled correctly cause production issues.

    3 votes

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  11. Firebase currently does not have a clear way of supporting HTTPS proxy. If the network is limited by OEM's restrictions, or firewalls then Firebase Crashlytics won't operate. Probably no Firebase service will be able to work.

    We can set the domain and the port for HTTP proxy, but then it is not authenticated.

    3 votes

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    0 comments  ·  Crashlytics  ·  Admin →
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  12. As Firebase is retiring Dynamic Links, it is no longer possible to set up the Dynamic Link required for Passwordless Sign-In via e-mail. I recommend that either Firebase disable Passwordless Sign-In, or that they update their documentation outlining the new method to do Passwordless Sign-In without their Dynamic Link.

    3 votes

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  13. Currently frameworks only used npm

    This can cause issues if using yarn or pnpm, and npm does not read the lockfile and you can end up with different versions of dependencies in production

    Deployments with frameworks should detect the package manager used

    3 votes

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    0 comments  ·  Hosting  ·  Admin →
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  14. Some issues with Firestore data in the console:

    I've noticed that when loading some records in Firestore, the UI will often load for an unusually long period of time (seems like it just hangs), and then as soon as I scroll the window the loading state goes away and the data is shown.

    Not sure if that's a bug or something, but it's annoying.

    Additionally, several times now I have gone to add data to Firestore, created a new record and added several fields individually only to find upon reloading the page that my authentication token must've been expired and…

    3 votes

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  15. We currently have a Crash-free users metric, but we don't have a metric to track ANRs. This makes it impossible to validate a fix for ANRs or detect regressions.

    3 votes

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  16. In the web admin console, we used to filter or sort documents. With the latest version, we are now required to do this every time we switch between collections, which is both annoying and time-consuming. I'm curious to know if the feature that used to retain previous filter and sort criteria was intentionally removed in the new release, or if it's a bug?

    3 votes

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  17. When I hosted a frontend client (React JS) and backend (NodeJS) server in hosting and functions combination, there were some scenarios where in I needed to send data (to server) which contained slash (so encoded them).

    This was where the problem rose, the encoded component was automatically decoded by the firebase hosting itself and sent the wrong url to the underlying server.

    Therefore firebase should give us the ability to turn on/off the decoding of encoded data url in firebase.json

    my current firebase.json file -

    {
    "functions": [
    {
    "source": "functions",
    "codebase": "default",
    "ignore": [
    "nodemodules",
    ".git",
    "firebase-debug.log",
    "firebase-debug.

    3 votes

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    0 comments  ·  Hosting  ·  Admin →
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  18. I want to use messaging as an alerting mechanism that drives application logic. I intend to support mobile platforms and desktops - Windows and macOS. Doing this in C++ from beginning to end is the most efficient.

    3 votes

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  19. would be great if I could use the GODOT game engine with Firebase.
    because I saw many other game engines use Firebase, like Unity I think will be great to have this feature.

    3 votes

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    1 comment  ·  Other  ·  Admin →
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  20. would be great if I could use the ROBLOX game engine with Firebase.
    because I saw many other game engines use Firebase, like Unity I think will be great to have this feature.

    3 votes

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    0 comments  ·  Other  ·  Admin →
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